Braid Dev: Games Are 'Lying to Players
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The problem with most current videogames is that "big companies" are focus-testing and quality-controlling them to death, Jonathan Blow, developer of the award-winning indie game Braid told Gamehelper. The thinking, says Blow, is that games getting that kind of treatment aren’t really allowed "to require the player to do anything difficult or interesting," because the […]
The problem with most current videogames is that big companies are focus-testing and quality-controlling them to death, Jonathan Blow, developer of the award-winning indie game Braid told Gamehelper. The thinking, says Blow, is that games getting that kind of treatment aren’t really allowed to require the player to do anything difficult or interesting, because the […]
Braid Dev: Games Are 'Lying to Players
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