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How to cast a shadow with a mesh particle in Niagara - Real Time VFX

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I would like to know how to cast a Shadow in Niagara’s Mesh Particle. By default, mesh particles do not cast shadows. If I add an emitter to the shadow casting System in Niagara Advanced in Content Examples, the shadow falls, but if I create a System from scratch, the shadow does not fall, and I could not find the difference between these two settings. How can I get a mesh particle to cast a shadow?

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