Rotate actor clockwise / counter clockwise depending on the mouse position. - Blueprint - Epic Developer Community Forums
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Hi, The following image indicates what I am trying to achieve but I have some trouble understand what they mean with input required when I want to use the function IsMouseButtonDown. I will explain what I did so you’ll see my progress so far and understand where I am trying to go. All tips, tutorials, directions are welcome! 😃 First I have created a method to check if the user have clicked the actor or holds the button down and then continues to the next event. This works well. No is
Unreal Engine 5.2 Release Notes
Rotate actor clockwise / counter clockwise depending on the mouse position. - Blueprint - Epic Developer Community Forums
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