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Self shadow - mesh is too dark (with PG example) - Questions - Babylon.js

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Hello there I am experiencing weird problem with mesh that casts and also recieves shadows. It is “humanoid orc” mesh without any special shapes. When it casts shadows, it somehow casts it onto itself even on the side that points to the source of light and it seems somehow buggy :-/ Some ideas how to solve it ? Note: Source of light is above head of “my character”, I have tried lot of diferent shadow caster settings but none seems to be working. I can achieve best results when I turn “reciev

javascript - Shadow map in Babylon JS - Stack Overflow

Self shadow - mesh is too dark (with PG example) - Questions - Babylon.js

Self shadow - mesh is too dark (with PG example) - Questions - Babylon.js

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