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Movable meshes with cast shadow disabled not recieving shadows

$ 5.00

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Hello, I have an issue with shadows on movable meshes with the option “Cast Shadow” disabled. I’ve set up the following scene: The ground and wall are static meshes, while the white wall box on the left is a movable mesh. I’ve been changing the mobility and Cast Shadow settings in the static mesh actors (the 12 white boxes in image). My issue is that I want to have a movable mesh and disable cast shadow on it, but I still want the mesh to receive shadows from static meshes. Is this possible

Guide to Shadows in Unity

Shadows PlayCanvas Developer Site

Is it possible to disable self casting shadows on a mesh but still

Help please: No shadows appearing : r/godot

UE4]Shadows

Question - Disable shadows on a Lit object - Unity Forum

How to make an object not receive shadows? : r/blenderhelp

Shadow Masks

Enabling cast shadow on meshes makes frustum culling less efficient - Questions - three.js forum

javascript - Walls of open box not casting shadows - Stack Overflow

Lighting for mobile games with Unity, Android game development

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