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shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub

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Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

MeshLibrary changes need editor restart · Issue #26775 · godotengine/godot · GitHub

Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub

updating ArrayMesh vertex array does transfer to GPU · Issue #35700 · godotengine/godot · GitHub

ArrayMesh.AddSurfaceFromArrays performs poorly and sometimes freezes in multithread contexts. · Issue #70325 · godotengine/godot · GitHub

Add the possibility to pass unique parameters per instance to a shader · Issue #257 · godotengine/godot-proposals · GitHub

Some meshes are invisible after export if they have skeleton parent · Issue #176 · godotengine/godot-blender-exporter · GitHub

shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

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