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Is it possible to have an invisible object that still recieves shadows? : r/godot

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Is it possible to have an invisible object that still recieves shadows? : r/godot

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Can someone help me figure out how can I have unshaded lighting but still be casting shadows? When I apply a shader material to my model, the texture disappears : r/godot

Implement per-object shadows to improve the quality of received shadows on specific objects · Issue #5841 · godotengine/godot-proposals · GitHub

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Transparent object that can cast/recieve shadows + hide other objects. How to do this? : r/Unity3D, hide gameobject unity

Is it possible to have an invisible object that still recieves shadows? : r/godot

3D lights and shadows — Godot Engine (stable) documentation in English

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